Home
Installation
Contributing
1.
Blueprint Modloading
2.
Live Property Viewer and Editor
3.
Dumpers
4.
Lua API
❱
4.1.
Table Definitions
❱
4.1.1.
Key
4.1.2.
ModifierKey
4.1.3.
PropertyTypes
4.1.4.
OffsetInternalInfo
4.1.5.
ArrayPropertyInfo
4.1.6.
CustomPropertyInfo
4.1.7.
EObjectFlags
4.1.8.
EInternalObjectFlags
4.1.9.
EFindName
4.2.
Classes
❱
4.2.1.
RemoteObject
4.2.2.
LocalObject
4.2.3.
UnrealVersion
4.2.4.
UE4SS
4.2.5.
Mod
4.2.6.
UObject
4.2.7.
UStruct
4.2.8.
UScriptStruct
4.2.9.
UClass
4.2.10.
UFunction
4.2.11.
UEnum
4.2.12.
AActor
4.2.13.
FString
4.2.14.
FName
4.2.15.
FText
4.2.16.
FieldClass
4.2.17.
TArray
4.2.18.
RemoteUnrealParam
4.2.19.
LocalUnrealParam
4.2.20.
Property
4.2.21.
ObjectProperty
4.2.22.
StructProperty
4.2.23.
BoolProperty
4.2.24.
ArrayProperty
4.2.25.
UObjectReflection
4.2.26.
FOutputDevice
4.2.27.
FWeakObjectPtr
4.3.
Global Functions
❱
4.3.1.
print
4.3.2.
CreateInvalidObject
4.3.3.
FName
4.3.4.
FText
4.3.5.
IterateGameDirectories
4.3.6.
FindObject
4.3.7.
FindObjects
4.3.8.
StaticFindObject
4.3.9.
FindFirstOf
4.3.10.
FindAllOf
4.3.11.
StaticConstructObject
4.3.12.
ForEachUObject
4.3.13.
NotifyOnNewObject
4.3.14.
ExecuteWithDelay
4.3.15.
ExecuteInGameThread
4.3.16.
ExecuteAsync
4.3.17.
LoopAsync
4.3.18.
LoadAsset
4.3.19.
RegisterKeyBind
4.3.20.
IsKeyBindRegistered
4.3.21.
RegisterHook
4.3.22.
UnregisterHook
4.3.23.
RegisterCustomProperty
4.3.24.
RegisterCustomEvent
4.3.25.
RegisterInitGameStatePreHook
4.3.26.
RegisterInitGameStatePostHook
4.3.27.
RegisterBeginPlayPreHook
4.3.28.
RegisterBeginPlayPostHook
4.3.29.
RegisterProcessConsoleExecPreHook
4.3.30.
RegisterProcessConsoleExecPostHook
4.3.31.
RegisterCallFunctionByNameWithArgumentsPreHook
4.3.32.
RegisterCallFunctionByNameWithArgumentsPostHook
4.3.33.
RegisterULocalPlayerExecPreHook
4.3.34.
RegisterULocalPlayerExecPostHook
4.3.35.
RegisterConsoleCommandHandler
4.3.36.
RegisterConsoleCommandGlobalHandler
4.3.37.
DumpAllObjects
4.3.38.
GenerateSDK
4.3.39.
GenerateLuaTypes
4.3.40.
GenerateUHTCompatibleHeaders
4.3.41.
DumpStaticMeshes
4.3.42.
DumpAllActors
4.3.43.
DumpUSMAP
4.4.
Examples
4.5.
Creating a Lua Mod
4.6.
Using Custom Lua Bindings
5.
C++ API
❱
5.1.
BP Macros
5.2.
C++ Examples
5.3.
Creating a C++ Mod
5.4.
Installing a C++ Mod
5.5.
GUI tabs with a C++ Mod
6.
Fixing missing AOBs
7.
Generating UHT headers
8.
Creating a C++ Mod
9.
Installing a C++ Mod
10.
GUI tabs with a C++ Mod
11.
Creating a Lua Mod
12.
Using Custom Lua Bindings
13.
Custom Game Configs
14.
Devlogs
❱
14.1.
DataTables in UE4SS
Light (default)
Rust
Coal
Navy
Ayu
UE4SS Documentation
BoolProperty
Inheritance
Property
Methods
GetByteMask()
Return type:
integer
GetByteOffset()
Return type:
integer
GetFieldMask()
Return type:
integer
GetFieldSize()
Return type:
integer