- Home
- Installation
- Contributing
- Update Migration Guide
- 1. Blueprint Modloading
- 2. Live Property Viewer and Editor
- 3. Dumpers
- 4. Lua API
❱
- 4.1. Table Definitions
❱
- 4.1.1. Key
- 4.1.2. ModifierKey
- 4.1.3. PropertyTypes
- 4.1.4. OffsetInternalInfo
- 4.1.5. ArrayPropertyInfo
- 4.1.6. CustomPropertyInfo
- 4.1.7. EObjectFlags
- 4.1.8. EInternalObjectFlags
- 4.1.9. EFindName
- 4.2. Classes
❱
- 4.2.1. RemoteObject
- 4.2.2. LocalObject
- 4.2.3. UnrealVersion
- 4.2.4. UE4SS
- 4.2.5. Mod
- 4.2.6. UObject
- 4.2.7. UStruct
- 4.2.8. UScriptStruct
- 4.2.9. UClass
- 4.2.10. UFunction
- 4.2.11. DelegateProperty
- 4.2.12. MulticastDelegateProperty
- 4.2.13. MulticastSpareDelegateProperty
- 4.2.14. UEnum
- 4.2.15. AActor
- 4.2.16. FString
- 4.2.17. FAnsiString
- 4.2.18. FUtf8String
- 4.2.19. FName
- 4.2.20. FText
- 4.2.21. FieldClass
- 4.2.22. TArray
- 4.2.23. TMap
- 4.2.24. TSet
- 4.2.25. UDataTable
- 4.2.26. RemoteUnrealParam
- 4.2.27. LocalUnrealParam
- 4.2.28. Property
- 4.2.29. ObjectProperty
- 4.2.30. StructProperty
- 4.2.31. BoolProperty
- 4.2.32. ArrayProperty
- 4.2.33. UObjectReflection
- 4.2.34. FOutputDevice
- 4.2.35. FWeakObjectPtr
- 4.2.36. UWorld
- 4.3. Global Functions
❱
- 4.3.1. print
- 4.3.2. CreateInvalidObject
- 4.3.3. FName
- 4.3.4. FText
- 4.3.5. IterateGameDirectories
- 4.3.6. FindObject
- 4.3.7. FindObjects
- 4.3.8. StaticFindObject
- 4.3.9. FindFirstOf
- 4.3.10. FindAllOf
- 4.3.11. StaticConstructObject
- 4.3.12. ForEachUObject
- 4.3.13. NotifyOnNewObject
- 4.3.14. ExecuteWithDelay
- 4.3.15. ExecuteInGameThread
- 4.3.16. ExecuteAsync
- 4.3.17. LoopAsync
- 4.3.18. LoadAsset
- 4.3.19. RegisterKeyBind
- 4.3.20. IsKeyBindRegistered
- 4.3.21. RegisterHook
- 4.3.22. UnregisterHook
- 4.3.23. RegisterCustomProperty
- 4.3.24. RegisterCustomEvent
- 4.3.25. RegisterInitGameStatePreHook
- 4.3.26. RegisterInitGameStatePostHook
- 4.3.27. RegisterBeginPlayPreHook
- 4.3.28. RegisterBeginPlayPostHook
- 4.3.29. RegisterProcessConsoleExecPreHook
- 4.3.30. RegisterProcessConsoleExecPostHook
- 4.3.31. RegisterCallFunctionByNameWithArgumentsPreHook
- 4.3.32. RegisterCallFunctionByNameWithArgumentsPostHook
- 4.3.33. RegisterULocalPlayerExecPreHook
- 4.3.34. RegisterULocalPlayerExecPostHook
- 4.3.35. RegisterConsoleCommandHandler
- 4.3.36. RegisterConsoleCommandGlobalHandler
- 4.3.37. DumpAllObjects
- 4.3.38. GenerateSDK
- 4.3.39. GenerateLuaTypes
- 4.3.40. GenerateUHTCompatibleHeaders
- 4.3.41. DumpStaticMeshes
- 4.3.42. DumpAllActors
- 4.3.43. DumpUSMAP
- 4.3.44. LoadExport
- 4.4. Examples
- 4.5. Creating a Lua Mod
- 4.6. Using Custom Lua Bindings
- 5. C++ API
❱
- 5.1. BP Macros
- 5.2. C++ Examples
- 5.3. Creating a C++ Mod
- 5.4. Installing a C++ Mod
- 5.5. GUI tabs with a C++ Mod
- 5.6. Accessing UE properties with a C++ mod
- 6. Guides
❱
- 6.1. Fixing missing AOBs
- 6.2. Fixing missing AOBs (Advanced)
- 6.3. Generating UHT headers
- 7. Custom Game Configs
- 8. Games with AOBs
- 9. Devlogs
❱
- 9.1. DataTables in UE4SS