FindObjects
Finds the first specified number of objects by class name or short object name.
To find all objects that match your criteria, set param 1 to 0 or nil.
Parameters
| # | Type | Information | 
|---|---|---|
| 1 | integer | The number of objects to find | 
| 1 | string|FName|nil | The short name of the class of the object | 
| 2 | string|FName|nil | The short name of the object itself | 
| 3 | EObjectFlags | Any flags that the object cannot have. Uses | as a seperator | 
| 4 | EObjectFlags | Any flags that the object must have. Uses | as a seperator | 
| 6 | bool | Whether to require an exact match with the UClass parameter | 
Return Value
| # | Type | Sub Type | Information | 
|---|---|---|---|
| 1 | table | UObject | The derivative of the UObject | 
Example
local Object = FindObjects(4, "SceneComponent", "TransformComponent0", EObjectFlags.RF_NoFlags, EObjectFlags.RF_ClassDefaultObject, true)
for _, Object in pairs(Objects) do
    -- Do something with Object
end