Home
Installation
Contributing
1.
Blueprint Modloading
2.
Live Property Viewer and Editor
3.
Dumpers
4.
Lua API
❱
4.1.
Table Definitions
❱
4.1.1.
Key
4.1.2.
ModifierKey
4.1.3.
PropertyTypes
4.1.4.
OffsetInternalInfo
4.1.5.
ArrayPropertyInfo
4.1.6.
CustomPropertyInfo
4.1.7.
EObjectFlags
4.1.8.
EInternalObjectFlags
4.1.9.
EFindName
4.2.
Classes
❱
4.2.1.
RemoteObject
4.2.2.
LocalObject
4.2.3.
UnrealVersion
4.2.4.
UE4SS
4.2.5.
Mod
4.2.6.
UObject
4.2.7.
UStruct
4.2.8.
UScriptStruct
4.2.9.
UClass
4.2.10.
UFunction
4.2.11.
UEnum
4.2.12.
AActor
4.2.13.
FString
4.2.14.
FName
4.2.15.
FText
4.2.16.
FieldClass
4.2.17.
TArray
4.2.18.
RemoteUnrealParam
4.2.19.
LocalUnrealParam
4.2.20.
Property
4.2.21.
ObjectProperty
4.2.22.
StructProperty
4.2.23.
BoolProperty
4.2.24.
ArrayProperty
4.2.25.
UObjectReflection
4.2.26.
FOutputDevice
4.2.27.
FWeakObjectPtr
4.3.
Global Functions
❱
4.3.1.
print
4.3.2.
CreateInvalidObject
4.3.3.
FName
4.3.4.
FText
4.3.5.
IterateGameDirectories
4.3.6.
FindObject
4.3.7.
FindObjects
4.3.8.
StaticFindObject
4.3.9.
FindFirstOf
4.3.10.
FindAllOf
4.3.11.
StaticConstructObject
4.3.12.
ForEachUObject
4.3.13.
NotifyOnNewObject
4.3.14.
ExecuteWithDelay
4.3.15.
ExecuteInGameThread
4.3.16.
ExecuteAsync
4.3.17.
LoopAsync
4.3.18.
LoadAsset
4.3.19.
RegisterKeyBind
4.3.20.
IsKeyBindRegistered
4.3.21.
RegisterHook
4.3.22.
UnregisterHook
4.3.23.
RegisterCustomProperty
4.3.24.
RegisterCustomEvent
4.3.25.
RegisterInitGameStatePreHook
4.3.26.
RegisterInitGameStatePostHook
4.3.27.
RegisterBeginPlayPreHook
4.3.28.
RegisterBeginPlayPostHook
4.3.29.
RegisterProcessConsoleExecPreHook
4.3.30.
RegisterProcessConsoleExecPostHook
4.3.31.
RegisterCallFunctionByNameWithArgumentsPreHook
4.3.32.
RegisterCallFunctionByNameWithArgumentsPostHook
4.3.33.
RegisterULocalPlayerExecPreHook
4.3.34.
RegisterULocalPlayerExecPostHook
4.3.35.
RegisterConsoleCommandHandler
4.3.36.
RegisterConsoleCommandGlobalHandler
4.3.37.
DumpAllObjects
4.3.38.
GenerateSDK
4.3.39.
GenerateLuaTypes
4.3.40.
GenerateUHTCompatibleHeaders
4.3.41.
DumpStaticMeshes
4.3.42.
DumpAllActors
4.3.43.
DumpUSMAP
4.4.
Examples
4.5.
Creating a Lua Mod
4.6.
Using Custom Lua Bindings
5.
C++ API
❱
5.1.
BP Macros
5.2.
C++ Examples
5.3.
Creating a C++ Mod
5.4.
Installing a C++ Mod
5.5.
GUI tabs with a C++ Mod
6.
Fixing missing AOBs
7.
Generating UHT headers
8.
Creating a C++ Mod
9.
Installing a C++ Mod
10.
GUI tabs with a C++ Mod
11.
Creating a Lua Mod
12.
Using Custom Lua Bindings
13.
Custom Game Configs
14.
Devlogs
❱
14.1.
DataTables in UE4SS
Light (default)
Rust
Coal
Navy
Ayu
UE4SS Documentation
FOutputDevice
Inheritance
RemoteObject
Methods
Log(string Message)
Logs a message to the output device (i.e: the in-game console).