Home
Installation
1.
Blueprint Modloading
2.
Live Property Viewer and Editor
3.
Dumpers
4.
Lua API
❱
4.1.
Table Definitions
❱
4.1.1.
Key
4.1.2.
ModifierKey
4.1.3.
PropertyTypes
4.1.4.
OffsetInternalInfo
4.1.5.
ArrayPropertyInfo
4.1.6.
CustomPropertyInfo
4.1.7.
EObjectFlags
4.1.8.
EInternalObjectFlags
4.1.9.
EFindName
4.2.
Classes
❱
4.2.1.
RemoteObject
4.2.2.
LocalObject
4.2.3.
UnrealVersion
4.2.4.
UE4SS
4.2.5.
Mod
4.2.6.
UObject
4.2.7.
UStruct
4.2.8.
UScriptStruct
4.2.9.
UClass
4.2.10.
UFunction
4.2.11.
UEnum
4.2.12.
AActor
4.2.13.
FString
4.2.14.
FName
4.2.15.
FText
4.2.16.
FieldClass
4.2.17.
TArray
4.2.18.
RemoteUnrealParam
4.2.19.
LocalUnrealParam
4.2.20.
Property
4.2.21.
ObjectProperty
4.2.22.
StructProperty
4.2.23.
BoolProperty
4.2.24.
ArrayProperty
4.2.25.
UObjectReflection
4.2.26.
FOutputDevice
4.2.27.
FWeakObjectPtr
4.2.28.
UWorld
4.3.
Global Functions
❱
4.3.1.
print
4.3.2.
CreateInvalidObject
4.3.3.
FName
4.3.4.
FText
4.3.5.
IterateGameDirectories
4.3.6.
FindObject
4.3.7.
FindObjects
4.3.8.
StaticFindObject
4.3.9.
FindFirstOf
4.3.10.
FindAllOf
4.3.11.
StaticConstructObject
4.3.12.
ForEachUObject
4.3.13.
NotifyOnNewObject
4.3.14.
ExecuteWithDelay
4.3.15.
ExecuteInGameThread
4.3.16.
ExecuteAsync
4.3.17.
LoopAsync
4.3.18.
LoadAsset
4.3.19.
RegisterKeyBind
4.3.20.
IsKeyBindRegistered
4.3.21.
RegisterHook
4.3.22.
UnregisterHook
4.3.23.
RegisterCustomProperty
4.3.24.
RegisterCustomEvent
4.3.25.
RegisterInitGameStatePreHook
4.3.26.
RegisterInitGameStatePostHook
4.3.27.
RegisterBeginPlayPreHook
4.3.28.
RegisterBeginPlayPostHook
4.3.29.
RegisterProcessConsoleExecPreHook
4.3.30.
RegisterProcessConsoleExecPostHook
4.3.31.
RegisterCallFunctionByNameWithArgumentsPreHook
4.3.32.
RegisterCallFunctionByNameWithArgumentsPostHook
4.3.33.
RegisterULocalPlayerExecPreHook
4.3.34.
RegisterULocalPlayerExecPostHook
4.3.35.
RegisterConsoleCommandHandler
4.3.36.
RegisterConsoleCommandGlobalHandler
4.3.37.
DumpAllObjects
4.3.38.
GenerateSDK
4.3.39.
GenerateLuaTypes
4.3.40.
GenerateUHTCompatibleHeaders
4.3.41.
DumpStaticMeshes
4.3.42.
DumpAllActors
4.3.43.
DumpUSMAP
4.4.
Examples
4.5.
Creating a Lua Mod
4.6.
Using Custom Lua Bindings
5.
C++ API
❱
5.1.
BP Macros
5.2.
C++ Examples
5.3.
Creating a C++ Mod
5.4.
Installing a C++ Mod
5.5.
GUI tabs with a C++ Mod
6.
Guides
❱
6.1.
Fixing missing AOBs
6.2.
Fixing missing AOBs (Advanced)
6.3.
Generating UHT headers
6.4.
Creating a C++ Mod
6.5.
Installing a C++ Mod
6.6.
GUI tabs with a C++ Mod
6.7.
Creating a Lua Mod
6.8.
Using Custom Lua Bindings
7.
Custom Game Configs
8.
Devlogs
❱
8.1.
DataTables in UE4SS
Light (default)
Rust
Coal
Navy
Ayu
UE4SS Documentation
FOutputDevice
Inheritance
RemoteObject
Methods
Log(string Message)
Logs a message to the output device (i.e: the in-game console).