LoopAsync
Deprecated: This function is deprecated in favor of
LoopInGameThreadWithDelay. The new function provides cancellation, pause/resume, and state querying capabilities. See the migration guide for details.
Starts a loop that sleeps for the supplied number of milliseconds and stops when the callback returns true.
Parameters
| # | Type | Information |
|---|---|---|
| 1 | integer | The number of milliseconds to sleep |
| 2 | function | The callback function |
Example
LoopAsync(1000, function()
print("Hello World!")
return false -- Loops forever
end)
Recommended Alternative
-- Use LoopInGameThreadWithDelay for better control
local loopHandle
loopHandle = LoopInGameThreadWithDelay(1000, function()
print("Hello World!")
-- Can cancel from anywhere using the handle
if shouldStop then
CancelDelayedAction(loopHandle)
end
end)
-- Benefits:
-- Cancel anytime: CancelDelayedAction(loopHandle)
-- Pause: PauseDelayedAction(loopHandle)
-- Resume: UnpauseDelayedAction(loopHandle)
-- Check state: IsDelayedActionActive(loopHandle)