Home
1.
FeatureOverview
❱
1.1.
Blueprint Modloading
1.2.
Live Property Viewer and Editor
1.3.
Dumpers
1.4.
Universal UE Mods
1.5.
Experimental
2.
Installation
3.
Custom Game Configs
4.
Lua API
❱
4.1.
Table Definitions
❱
4.1.1.
Key
4.1.2.
ModifierKey
4.1.3.
PropertyTypes
4.1.4.
OffsetInternalInfo
4.1.5.
ArrayPropertyInfo
4.1.6.
CustomPropertyInfo
4.1.7.
EObjectFlags
4.1.8.
EInternalObjectFlags
4.1.9.
EFindName
4.2.
Classes
❱
4.2.1.
RemoteObject
4.2.2.
LocalObject
4.2.3.
UnrealVersion
4.2.4.
UE4SS
4.2.5.
Mod
4.2.6.
UObject
4.2.7.
UStruct
4.2.8.
UScriptStruct
4.2.9.
UClass
4.2.10.
UFunction
4.2.11.
UEnum
4.2.12.
AActor
4.2.13.
FString
4.2.14.
FName
4.2.15.
FText
4.2.16.
FieldClass
4.2.17.
TArray
4.2.18.
RemoteUnrealParam
4.2.19.
LocalUnrealParam
4.2.20.
Property
4.2.21.
ObjectProperty
4.2.22.
StructProperty
4.2.23.
BoolProperty
4.2.24.
ArrayProperty
4.2.25.
UObjectReflection
4.2.26.
FOutputDevice
4.2.27.
FWeakObjectPtr
4.3.
Global Functions
❱
4.3.1.
print
4.3.2.
FName
4.3.3.
FText
4.3.4.
IterateGameDirectories
4.3.5.
FindObject
4.3.6.
FindObjects
4.3.7.
StaticFindObject
4.3.8.
FindFirstOf
4.3.9.
FindAllOf
4.3.10.
StaticConstructObject
4.3.11.
ForEachUObject
4.3.12.
NotifyOnNewObject
4.3.13.
ExecuteWithDelay
4.3.14.
ExecuteInGameThread
4.3.15.
ExecuteAsync
4.3.16.
LoopAsync
4.3.17.
LoadAsset
4.3.18.
RegisterKeyBind
4.3.19.
IsKeyBindRegistered
4.3.20.
RegisterHook
4.3.21.
UnregisterHook
4.3.22.
RegisterCustomProperty
4.3.23.
RegisterCustomEvent
4.3.24.
RegisterInitGameStatePreHook
4.3.25.
RegisterInitGameStatePostHook
4.3.26.
RegisterBeginPlayPreHook
4.3.27.
RegisterBeginPlayPostHook
4.3.28.
RegisterProcessConsoleExecPreHook
4.3.29.
RegisterProcessConsoleExecPostHook
4.3.30.
RegisterCallFunctionByNameWithArgumentsPreHook
4.3.31.
RegisterCallFunctionByNameWithArgumentsPostHook
4.3.32.
RegisterULocalPlayerExecPreHook
4.3.33.
RegisterULocalPlayerExecPostHook
4.3.34.
RegisterConsoleCommandHandler
4.3.35.
RegisterConsoleCommandGlobalHandler
4.4.
Examples
4.5.
Creating a Lua Mod
4.6.
Using Custom Lua Bindings
5.
C++ API
❱
5.1.
BP Macros
5.2.
C++ Examples
5.3.
Creating a C++ Mod
5.4.
Installing a C++ Mod
5.5.
GUI tabs with a C++ Mod
6.
Guides
❱
6.1.
Fixing missing AOBs
6.2.
Generating UHT headers
6.3.
Creating a C++ Mod
6.4.
Installing a C++ Mod
6.5.
GUI tabs with a C++ Mod
6.6.
Creating a Lua Mod
6.7.
Using Custom Lua Bindings
7.
Devlogs
❱
7.1.
DataTables in UE4SS
Light (default)
Rust
Coal
Navy
Ayu
UE4SS Documentation
FieldClass
Inheritance
LocalObject
Methods
GetFName()
Return type:
FName
Returns:
the FName of this class by copy.