RemoteObject
- Usage:
TArray[ArrayIndex]
- Return type:
auto
- Attempts to retrieve the value at the specified integer offset
ArrayIndex in the array.
- Can return any type, you can use the
type() function on the returned value to figure out what Lua class it's using (if non-trivial type).
- Usage:
TArray[ArrayIndex] = NewValue
- Attempts to set the value at the specified integer offset
ArrayIndex in the array to NewValue.
- Usage:
#TArray
- Return type:
integer
- Returns the number of current elements in the array.
- Return type:
integer
- Returns: the address in memory where the
TArray struct is located.
- Return type:
integer
- Returns: the number of current elements in the array.
- Return type:
integer
- Returns: the maximum number of elements allowed in this array (aka capacity).
- Return type:
integer
- Returns: the address in memory where the data for this array is stored.
- Iterates the entire
TArray and calls the callback function for each element in the array.
- The callback params are:
integer index, RemoteUnrealParam elem | LocalUnrealParam elem.
- Use
elem:get() and elem:set() to access/mutate an array element.