NotifyOnNewObject
The NotifyOnNewObject
function executes a callback whenever an instance of the supplied class is constructed via StaticConstructObject_Internal
by UE4.
Inheritance is taken into account, so if you provide "/Script/Engine.Actor"
as the class then it will execute the callback when any object is constructed that's either an AActor
or is derived from AActor
.
The provided class must exist before this calling this function.
Parameters
# | Type | Information |
---|---|---|
1 | string | Full name of the class to get instance construction notifications for, without the type prefix |
2 | function | The callback to execute when an instance of the supplied class is constructed |
Return Value
# | Type | Information |
---|---|---|
1 | UObject | The constructed object |
Example
NotifyOnNewObject("/Script/Engine.Actor", function(ConstructedObject)
print(string.format("Constructed: %s\n", ConstructedObject:GetFullName()))
end)
What NOT to do
Please don't duplicate the NotifyOnNewObject
call for the same class multiple times, as it could cause performance issues if multiple mods are doing it (which has been seen in the wild).
For example, this:
NotifyOnNewObject("/Script/Engine.PlayerController", function(PlayerController)
PlayerController.bShowMouseCursor = true
end)
NotifyOnNewObject("/Script/Engine.PlayerController", function(PlayerController)
PlayerController.bForceFeedbackEnabled = false
end)
NotifyOnNewObject("/Script/Engine.PlayerController", function(PlayerController)
PlayerController.InputYawScale = 2.5
end)
NotifyOnNewObject("/Script/Engine.PlayerController", function(PlayerController)
PlayerController.InputPitchScale = -2.5
end)
NotifyOnNewObject("/Script/Engine.PlayerController", function(PlayerController)
PlayerController.InputRollScale = 1.0
end)
should just be this:
NotifyOnNewObject("/Script/Engine.PlayerController", function(PlayerController)
PlayerController.bShowMouseCursor = true
PlayerController.bForceFeedbackEnabled = false
PlayerController.InputYawScale = 2.5
PlayerController.InputPitchScale = -2.5
PlayerController.InputRollScale = 1.0
end)