LoadAsset
The LoadAsset
function loads an asset by name.
It must only be called from within the game thread. For example, from within a
UFunction
hook orRegisterConsoleCommandHandler
callback.
Parameters
# | Type | Information |
---|---|---|
1 | string | Path and name of the asset |
Example
RegisterConsoleCommandHandler("summon", function(FullCommand, Parameters)
if #Parameters < 1 then return false end
-- Parameters[1] example: /Game/LevelElements/Refinery/Pipeline/BP_Pipeline_Start
LoadAsset(Parameters[1])
return false
end)