LoadAsset

The LoadAsset function loads an asset by name.

It must only be called from within the game thread. For example, from within a UFunction hook or RegisterConsoleCommandHandler callback.

Parameters

#TypeInformation
1stringPath and name of the asset

Example

RegisterConsoleCommandHandler("summon", function(FullCommand, Parameters)
    if #Parameters < 1 then return false end
    
    -- Parameters[1] example: /Game/LevelElements/Refinery/Pipeline/BP_Pipeline_Start
    LoadAsset(Parameters[1])

    return false
end)