RegisterULocalPlayerExecPostHook
This registers a callback that will get called after ULocalPlayer::Exec
is called.
Parameters (except strings & bools & FOutputDevice
) must be retrieved via Param:Get()
and set via Param:Set()
.
The callback can have two return values.
- If the first return value is nothing (or nil), the original return value of Exec will be used.
- If the first return value is true or false, the supplied value will override the original return value of Exec.
- The second return value controls whether the original Exec will execute.
- If the second return value is nil or true, the orginal Exec will execute.
- If the second return value is false, the original Exec will not execute.
Parameters
# | Type | Information |
---|---|---|
1 | function | The callback to register |
Callback Parameters
# | Type | Information |
---|---|---|
1 | ULocalPlayer | The local player context |
2 | UWorld | The world |
3 | string | The command |
4 | FOutputDevice | The AR |
Callback Return Values
# | Type | Information |
---|---|---|
1 | bool | Whether to override the original return value of Exec |
2 | bool | Whether to execute the original Exec |
Example
local function MyCallback(Context, InWorld, Command, Ar)
-- Do something with the parameters
-- Return true or false to override the original return value of Exec
-- Return false to prevent the original Exec from executing
return nil, true
end
RegisterULocalPlayerExecPostHook(MyCallback)