- Home
- 1. FeatureOverview
❱
- 1.1. Blueprint Modloading
- 1.2. Live Property Viewer and Editor
- 1.3. Dumpers
- 1.4. Universal UE Mods
- 1.5. Experimental
- 2. Installation
- 3. Custom Game Configs
- 4. Lua API
❱
- 4.1. Table Definitions
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- 4.1.1. Key
- 4.1.2. ModifierKey
- 4.1.3. PropertyTypes
- 4.1.4. OffsetInternalInfo
- 4.1.5. ArrayPropertyInfo
- 4.1.6. CustomPropertyInfo
- 4.1.7. EObjectFlags
- 4.1.8. EInternalObjectFlags
- 4.1.9. EFindName
- 4.2. Classes
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- 4.2.1. RemoteObject
- 4.2.2. LocalObject
- 4.2.3. UnrealVersion
- 4.2.4. UE4SS
- 4.2.5. Mod
- 4.2.6. UObject
- 4.2.7. UStruct
- 4.2.8. UScriptStruct
- 4.2.9. UClass
- 4.2.10. UFunction
- 4.2.11. UEnum
- 4.2.12. AActor
- 4.2.13. FString
- 4.2.14. FName
- 4.2.15. FText
- 4.2.16. FieldClass
- 4.2.17. TArray
- 4.2.18. RemoteUnrealParam
- 4.2.19. LocalUnrealParam
- 4.2.20. Property
- 4.2.21. ObjectProperty
- 4.2.22. StructProperty
- 4.2.23. BoolProperty
- 4.2.24. ArrayProperty
- 4.2.25. UObjectReflection
- 4.2.26. FOutputDevice
- 4.2.27. FWeakObjectPtr
- 4.3. Global Functions
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- 4.3.1. print
- 4.3.2. FName
- 4.3.3. FText
- 4.3.4. IterateGameDirectories
- 4.3.5. FindObject
- 4.3.6. FindObjects
- 4.3.7. StaticFindObject
- 4.3.8. FindFirstOf
- 4.3.9. FindAllOf
- 4.3.10. StaticConstructObject
- 4.3.11. ForEachUObject
- 4.3.12. NotifyOnNewObject
- 4.3.13. ExecuteWithDelay
- 4.3.14. ExecuteInGameThread
- 4.3.15. ExecuteAsync
- 4.3.16. LoopAsync
- 4.3.17. LoadAsset
- 4.3.18. RegisterKeyBind
- 4.3.19. IsKeyBindRegistered
- 4.3.20. RegisterHook
- 4.3.21. UnregisterHook
- 4.3.22. RegisterCustomProperty
- 4.3.23. RegisterCustomEvent
- 4.3.24. RegisterInitGameStatePreHook
- 4.3.25. RegisterInitGameStatePostHook
- 4.3.26. RegisterBeginPlayPreHook
- 4.3.27. RegisterBeginPlayPostHook
- 4.3.28. RegisterProcessConsoleExecPreHook
- 4.3.29. RegisterProcessConsoleExecPostHook
- 4.3.30. RegisterCallFunctionByNameWithArgumentsPreHook
- 4.3.31. RegisterCallFunctionByNameWithArgumentsPostHook
- 4.3.32. RegisterULocalPlayerExecPreHook
- 4.3.33. RegisterULocalPlayerExecPostHook
- 4.3.34. RegisterConsoleCommandHandler
- 4.3.35. RegisterConsoleCommandGlobalHandler
- 4.4. Examples
- 4.5. Creating a Lua Mod
- 4.6. Using Custom Lua Bindings
- 5. C++ API
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- 5.1. BP Macros
- 5.2. C++ Examples
- 5.3. Creating a C++ Mod
- 5.4. Installing a C++ Mod
- 5.5. GUI tabs with a C++ Mod
- 6. Guides
❱
- 6.1. Fixing missing AOBs
- 6.2. Generating UHT headers
- 7. Devlogs
❱
- 7.1. DataTables in UE4SS