RegisterKeyBind
The RegisterKeyBind
function is used to bind a key on the keyboard to a Lua function.
Callbacks registered with this function are only executed when either the game or the debug console is in focus.
Parameters (overload #1)
# | Type | Sub Type | Information |
---|---|---|---|
1 | table | Key | Key to bind |
2 | function | Callback to execute when the key is hit on the keyboard |
Parameters (overload #2)
# | Type | Sub Type | Information |
---|---|---|---|
1 | integer | Key to bind, use the 'Key' table | |
2 | table | ModifierKeys | Modifier keys required alongside the 'Key' parameter |
3 | function | Callback to execute when the key is hit on the keyboard |
Example (overload #1)
RegisterKeyBind(Key.O, function()
print("Key 'O' hit.\n")
end)
Example (overload #2)
RegisterKeyBind(Key.O, {ModifierKey.CONTROL, ModifierKey.ALT}, function()
print("Key 'CTRL + ALT + O' hit.\n")
end)
Advanced Example (overload #1)
This registers a key bind with a callback that does nothing unless there are no widgets currently open
local AnyWidgetsOpen = false
RegisterHook("/Script/UMG.UserWidget:Construct", function()
AnyWidgetsOpen = true
end)
RegisterHook("/Script/UMG.UserWidget:Destruct", function()
AnyWidgetsOpen = false
end)
RegisterKeyBind(Key.B, function()
if AnyWidgetsOpen then return end
print("Key 'B' hit, while no widgets are open.\n")
end)